D&D Travel Time Formula:
From: | To: |
The D&D Travel Time calculation estimates how long it will take a party to travel a given distance based on their movement speed. This is essential for dungeon masters to plan adventures and manage in-game time.
The calculator uses the simple travel time formula:
Where:
Explanation: The calculation divides the total distance by the party's speed to determine how many hours the journey will take.
Details: Accurate travel time estimation is crucial for managing resources (like rations), tracking daylight hours, and planning encounters during journeys in D&D campaigns.
Tips: Enter distance in miles and party speed in mph. Typical walking speed is about 3 mph, but this varies based on terrain, mounts, and character abilities.
Q1: How does terrain affect travel speed?
A: Difficult terrain typically halves movement speed, while roads might increase it by 25-50%.
Q2: What's a typical party speed?
A: For unmounted characters, 3 mph is standard walking pace. Mounted travel can range from 4-8 mph depending on mounts.
Q3: How does encumbrance affect speed?
A: Heavy encumbrance typically reduces speed by 10-20 feet per round, which translates to slower mph.
Q4: Should we account for rests?
A: Yes, for long journeys add time for short rests (1 hour) and long rests (8 hours) as needed.
Q5: How does forced march work?
A: Parties can travel longer than 8 hours, but may need Constitution checks to avoid exhaustion.